Len de Gracia
Senior Environment Artist, Outsource Manager, CD Projekt Red

I am a Senior Environment Artist specializing in architectural modeling, texturing, lighting and decorating. Presently in Red, however, I perform a combination of duties from creating new structures, detailing, pipeline planning, asset management, team coordination and outsourcing.

I began my career years ago as a graduate of BA Multimedia. I mainly started as a graphic designer over random gigs from signboards to banner ads. I got into the game industry through pure luck. I joined an outsourcing company in the Philippines knowing that I’d like to progress my skill in 3D. In the two and a half years that I stayed there, I somehow honed my skills as a project manager. Still, I wasn’t satisfied. I knew that complacency would have gotten me rusty eventually.

I traveled to Canada in an attempt to absorb things that I could potentially have missed out upon--That was a fantastic, multi-cultural experience.Anyway, after a year of 16-hour days in Vancouver Film School, I’d like to think that all that effort paid off.

I am currently living in Warsaw, Poland working for an amazing roleplaying game developer. I like traveling, flying around, taking pictures of architecture, checking out historical locations and visiting museums. Whenever the opportunity arises, I also enjoy giving talks in game developer conferences.


    The Witcher 3: Wild Hunt

    My tasks include architectural modeling, texturing, lighting, decorating. I was responsible for detailing nearly all of the merchant shops and the creation of most street trader and other decoration templates. I was also given the responsibility to oversee gameplay light distribution across the hubs. My greatest architectural contributions can be found in Novigrad such as Vivaldi's Bank, the interior of the Passiflora, the interior of the Bookseller's in the main square, the transformation of Rosemary and Thyme among many others.

    • The Witcher 3: Hearts of Stone

      My tasks include architectural modeling, texturing, lighting, decorating. I was responsible for modeling the top and bottom floor of the main hall, the dining room, the study, the haunted corridor as well as the painting room of Olgierd's mansion found in varied states throughout the expansion. I have modified these scenes in the Red Engine 3 to tune them to a different lighting style.

Lighting Reel 2016

Witcher 3: Wild Hunt - Blood and Wine Trailer

I did lighting for shots in this trailer.

0:39, 0:40, 0:53, 1:01, 1:03, 1:04

Lighting Reel 2015

Witcher 3: Wild Hunt - Hearts of Stone Trailer

I did lighting for 14 shots in this trailer (23 seconds)

0:18, 0:21, 0:53, 1:11, 1:25, 1:26, 1:34, 1:35, 1:41, 1:45, 1:46, 1:47, 1:50, 1:53


Personal Information

Nationality American


Completed and Shipped The Witcher 3: Wild Hunt, Hearts of Stone and Blood and Wine as an Environment and Lighting Artist
Coordinated and managed internal and external teams in the creation of interiors and prop decorations
Art directed the creation of outsourced environment assets
Over 6 years of game development and outsource experience
Knowledgeable in the field of visual effects and pbr pipelines


Diploma in 3D Animation and Visual Effects, Vancouver, Canada
Vancouver Film School, 2012-2013

Bachelor in Multimedia Arts, Manila, Philippines
De Lasalle College of Saint Benilde, July 2009
Dean's Lister 2005-2009
GPA 3.125/4

Computer Science, Manila, Philippines
De Lasalle University 2003-2005

Employment History

CD Projekt Red S.A

Environment Art Outsource Manager

Senior Environment Artist, Coordinator

Environment Art Specialist

Ladyluck Digital Media Inc.
Project Manager

Ladyluck Digital Media Inc.
Digital Artist

Company Project Involvement

Cyberpunk 2077
Environment Art Outsource Manager, Senior Environment Artist

The Witcher 3: Blood and Wine
Senior Environment Artist, Coordinator

The Witcher 3: Hearts of Stone
Senior Environment Artist

The Witcher 3: Wild Hunt
Environment and Lighting Artist

UI Artist (Outsource)

CorrConnect (U.S. Department of Defense)
Project Manager, Motion Graphics Artist

CorrSim (Facebook game, U.S. Department of Defense)
Project Manager, Pipeline Developer

NCAA Football 11 (Electronic Arts)
3D Texture Artist (Outsource)

My Garden (Electronic Arts)
Environment Artist (Outsource)

Sherlock Holmes (Legacy Interactive)
UI Artist (Outsource)

Software Skills

Autodesk Maya
Substance Designer
Pixologic Zbrush
Adobe Photoshop
Adobe After Effects
Adobe Flash
Sonic Foundry Soundforge 8.0
Sony Vegas Pro

Software Experience

Unity 3D
Adobe Dreamweaver
3DS Max
Substance Painter


I enjoy traveling, taking photographs of architecture and performing spontaneous adventures. On the side, I have a passion for prose writing which is something that I've done as a hobby for over six years. I am presently completing a children's book which I intend to publish in the next year. During my free time, I also volunteer to do talks and presentations for conventions.


Silent Narratives

Strip out all the characters and their dialogues, environment art can, by itself, tell a powerful tale if crafted carefully. The impact is subliminal, but the result contributes to the very heart of role playing games, believability. Even in environment design, players unknowingly recognize and appreciate beauty in what they themselves can identify with in real life regardless of the universe or the time period. This talk discusses how a virtual world can be made to feel alive and lived in by dropping the role of being a designer completely and by taking on the persona of an NPC as a creator.

Show Reel 2012

The Cradle by Len de Gracia from Len de Gracia on Vimeo.

a showreel by Len de Gracia
composited by Marco Tudini

All soundtracks have been taken from 5Alarm Music